Revit ⇄ 3ds Max  ·  The round trip

Revit to 3ds Max. And back.

Push the model from Revit®, pull it into 3ds Max®, and push what you changed back. Only the difference ever moves — your materials, modifiers and UVW stay exactly where you left them.

Get early access See the recorded run Levlin Bridge is in final testing and is not released yet.

The model leaves Revit as a bare concept: Push writes one file. Pull in 3ds Max reads it and builds native objects on layers named after the Revit categories. The facade is designed in 3ds Max, and materials, modifiers and UVW stay in place. Push in 3ds Max and Pull in Revit bring the facade back as a measurable Mass family beside the BIM elements. On the next revision only what changed moves, and the facade stays.

HOVER A STEP TO HOLD IT
One podium, two applications · recorded 22–23 Sep 2026
Revit 3D view: podium landscape, paving, planters and a facade grid — the geometry modelled in 3ds Max, inside Revit 3ds Max perspective view: the same podium landscape and facade, where it was modelled
Revit · 3D viewMade in 3ds Max

This is 3ds Max geometry. Inside Revit.

Paving, lawns, planters, the facade grid — modelled by the artist in 3ds Max, pulled into Revit as Mass families. Real elements: measurable, taggable, cut in plan and section.

Revit · 22 Sep 2026, 16:56 · 3D view. The podium landscape and the facade, in Revit. Open the frame
01 · Revit → 3ds Max

The design changes. Your scene stays.

Push in Revit writes one file. Pull in 3ds Max reads it and lands only what changed — your materials, modifiers, UVW and cameras untouched. Nothing arrives until you pull.

Revit push complete

Revit, Levlin Bridge dialog, Push complete: Scope Selected (12), File size 0.06 MB, Push time 1.47 s, Materials 8
Revit · 22 Sep 2026, 21:47. Push complete — Scope: Selected (12) · File size: 0.06 MB · Push time: 1.47 s · Materials: 8. Open the frame
→PULL

3ds Max pull complete

3ds Max, Levlin Bridge dialog, Pull complete: Updated 11, Skipped — unchanged 1, Time 0.9 s
3ds Max · 22 Sep 2026, 21:51. Pull complete — Updated: 11 · Skipped, unchanged: 1 · Time: 0.9 s. Open the frame
12 pushed from Revit 11 updated in 3ds Max 1 skipped, unchanged 0.9 s to pull recorded pull, 22 Sep 2026 · Revit frame · 3ds Max frame
01

Only what changed

Levlin Bridge compares the model to your scene and moves only the difference. In the recorded run above, 12 elements were pushed from Revit; 11 were updated in 3ds Max and the 1 that had not changed was skipped — in 0.9 s.

02

Real Max objects

Not a link, not a proxy. Every element is a native, named, editable Max object with a real-world-mapped starting material — instanced where Revit repeats.

03

You own the look

Revit owns the building. You own the render. Claim any object to stop it following Revit geometry — Levlin Bridge then updates only its position.

Organisation

Max organises itself. By your Revit categories.

Every element lands on the layer it belongs to — named, grouped and selectable the way you already think. No re-sorting after a pull. Ever. See the layer explorer.

3ds Max layer explorer: Levlin / Cameras, Casework, Ceilings, Columns, Curtain Walls, Doors, Floors … Windows — one layer per Revit category
The layer explorer after one import. Open the frame.
REVIT · CATEGORIES
Walls—
Floors—
Curtain Walls—
Stairs—
Railings—
Doors—
Windows—
3DS MAX · LAYERS
Levlin / Walls—
Levlin / Floors—
Levlin / Curtain Walls—
Levlin / Stairs—
Levlin / Railings—
Levlin / Doors—
Levlin / Windows—
Safeguard

Nothing disappears. Ever.

Every archviz artist has lost work to a link that swallowed geometry with no way back. Levlin Bridge cannot do that — deletion is the one thing it will never decide on its own. Try the three answers.

Levlin Bridge
SAFEGUARD

93 elements were removed in Revit.

The pull is already applied. Only this deletion is left to decide, and it never runs automatically.

3DS MAX · LAYER MANAGER
Levlin / Walls—
Levlin / Floors—
Levlin / Curtain Walls—
Levlin / Stairs—
Levlin / Railings—
Levlin / Deleted in Revit93
Parking43
Site19
Walls10
5 more categories21
93 objects stay on their own layersKEPT
93 objects removed from the sceneDELETED
Removed in Revit does not always mean deleted. A closed workset, an unloaded link or a hidden element leaves the push the same way. So Levlin Bridge never removes anything from 3ds Max on its own — it asks, and you answer. Choose above to see what each answer does.

Close the dialog instead, and nothing changes: the pull that brought the update is already applied, and the deletion waits for your answer.

Recorded run · see the dialog · see the layer after Set aside

The hard cases

Even the nightmares come through clean.

Stairs, railings and curtain walls are where every other route falls apart. The count in Revit is the count in Max — named, whole and separately selectable.

Stairs

Each stair arrives as one named object carrying its own materials — not a fused shell.

Railings

Every railing merged whole and named. The count in Revit is the count in Max.

Curtain walls

Glass and mullions merged correctly, with real-world UVW already applied.

3ds Max and Revit side by side: a double-hung window with a brick arch selected in both; in 3ds Max it is one object, an Editable Mesh with a UVW Map, and the Material Editor shows its Multi/Sub-Object material with five sub-materials
A double-hung window with a brick arch from Autodesk's Snowdon Towers sample, selected in 3ds Max on the left and in Revit on the right. In 3ds Max it arrived as one object: an Editable Mesh with a UVW Map, carrying one Multi/Sub-Object material with five sub-materials: brick, pea stone, stained wood, white clad and glass. Open the frame.
02 · 3ds Max → Revit

And back. As geometry the model can use.

Push in Max writes the file. Pull in Revit reads it and builds the geometry you changed — an editable conceptual mass carrying the material it had in 3ds Max, solid where the geometry closes and buildable surfaces where it does not. It lands beside your BIM elements, never on top of them, and only when a modeller pulls it.

Pull again · the mass updates in place · drag to compare
Revit floor plan before the re-pull: dimensions 120 cm, 860 cm, 186 cm; Pull preview: 1 element will come into Revit Revit floor plan after the re-pull: dimensions 269 cm, 711 cm, 186 cm; Pull complete: 1 element created or updated in Revit, 1 min 5 s
BEFORE THE RE-PULLAFTER
Before · Revit · 22 Sep 2026. Pull preview: 1 element will come into Revit. 120 cm · 860 cm · 186 cm · Open the frame
After · Revit · 22 Sep 2026. Pull complete: 1 element created or updated in Revit · 1 min 5 s. 269 cm · 711 cm · 186 cm · Open the frame
Revit family editor: the returned form as a solid Mass family element
MASS FAMILY

Real Revit elements

Both forms are real Revit elements — visible, measurable and countable — not a linked file and not an image. For geometry that closes, a solid conceptual mass. For form that does not close, surfaces the model can be built against — wall by face, floor by face, roof by face. The form in the family editor.

Revit: one Mass family type placed as 15 instances
ONE TYPE, MANY INSTANCES

Copies come back as one family

Editing the family updates every placement at once, and the Revit file stays lighter than it would with one family per copy. One type, 15 instances.

DIMENSIONS AND TAGS

They survive the next pull

Most tools that send geometry into Revit update it by deleting the element and creating a new one, and every dimension and tag that referenced it goes with it. Levlin Bridge updates the element in place: the family keeps its name and its properties, only the geometry changes, so the dimensions and tags on it stay. Before · after the re-pull.

MATERIALS

The 3ds Max material comes with it

Each mass carries the material it had in 3ds Max. See the materials in Revit.

BESIDE, NEVER ON TOP

Your BIM elements are never touched

Nothing edits your walls, floors or families on its own — and nothing appears in Revit that somebody did not ask for. It arrives only when a modeller pulls it, and it lands beside the model as its own element.

PREVIEW FIRST

Nothing is written until Create

A preview before anything is written: what will be built, what will not come, and what was removed in 3ds Max — listed for review rather than deleted. See the preview.

Trees and planting are the one case that does not return as a mass on its own. They come back as a DirectShape grounded in a mass family, with reference lines so they can still be dimensioned, positioned and measured.

03 · Any format, through 3ds Max

Once it is in 3ds Max, it can reach Revit.

Levlin Bridge reads the object, not the format. Anything 3ds Max can import — SketchUp, Rhino and Grasshopper, Blender, and the rest of Autodesk's import list — returns to Revit as a Mass family with real faces: dimensionable, taggable, and ready for Wall by Face.

04 · One recorded round trip

Screenshots of real runs. Not illustrations.

Recorded on 22 September 2026 with Revit 2026.4 and 3ds Max 2024 on a single workstation. Every number on this page is bound to the frame it came from.

01 · Out of Revit

The whole model, written in 7.73 seconds.

64.56 MB, 164 materials. Scope, size and time are reported before anything else happens.

Recorded 22 Sep 2026 · Revit 2026.4 · 3ds Max 2024 · one workstation
~30×faster out of Revit than FBX export — 9.70 s vs about 5 min, same furniture-heavy model · see Levlin · FBX, 11:13 · not responding, 11:18
0.9 sto pull the 11 elements that changed · see the frame
2,234unique geometries from 3,674 objects — the rest are instances · see the frame
4,024elements created or updated in Revit on the way back · see the frame
05 · The verbs

Two verbs. The same two on both sides.

There is nothing else to learn, and nothing that behaves differently depending on which application you are standing in. Push writes. Pull reads and builds. Import is the one extra verb, and you use it once per model.

In Revit

Writes one file

It never reaches into the other application — it puts the current state into a file and stops there. No export dialog to decode, nothing to remember between revisions.

In 3ds Max

Writes one file

The same verb, the same behaviour. Push in 3ds Max writes the geometry you changed to a file. It cannot reach into anyone else's Revit session.

A push only writes a file. Nothing arrives on either side until that side pulls.
In 3ds Max

Reads it and builds

Levlin Bridge compares what is in the file to what is already there and moves only the difference. Everything you have not touched is skipped; everything you have made is left alone.

In Revit

Reads it and builds

Pull in Revit reads the file and builds the parts you changed as real elements — an editable conceptual mass carrying the material it had in 3ds Max. It lands beside your BIM elements, never on top of them.

Pull is the only thing that changes a scene or a model. The modeller decides when the model takes anything on — and so do you.
In 3ds Max

Once per model

The first entry. The model arrives as native, named, editable Max objects, sorted onto layers by Revit category, with real-world UVW already applied. Pull takes over from there.

In Revit

Does not exist

Revit has Push and Pull, nothing else. Import lives in 3ds Max only, because a model enters a scene once; from then on Pull keeps it current. What comes back from 3ds Max is built by Pull, as its own element, beside the model.

A scene can hold more than one model. Each is imported once and kept current by Pull, each on its own Levlin layers.
06 · Boundaries

What Levlin Bridge is not.

A tool that tells you its limits is a tool you can plan around.

✕
Not a rendererLevlin Bridge moves geometry and data. Your renderer, lighting and look development stay entirely yours.
✕
Not a linkNothing arrives locked or read-only. Every object is native Max geometry you can edit, attach and modify.
✕
Not a converterIt is not a one-shot export. Levlin Bridge keeps a standing relationship between the model and the scene across the whole project.
✕
Not a Revit modellerLevlin Bridge never overwrites your BIM elements. Geometry coming back lands beside them as its own conceptual mass — and only when a modeller pulls it in.
07 · Compatibility

Any Revit. Any Max. No version matching.

Your BIM team is on the Revit the client mandated. Your viz team is on the Max their plugins support. Levlin Bridge does not care — every supported Revit pushes to every supported Max, in any combination, and the scene you built survives all of them.

REVIT ↓  /  3DS MAX → 2024202520262027
2022
2023
2024
2025
2026
2027
24 combinations, all supported. The only other route with that freedom is a full FBX re-export — and that rebuilds your scene from scratch every time. Levlin Bridge gives you the same version freedom without the cost: your BIM team’s Revit and your viz team’s Max never have to agree, and your scene survives either way.

Windows 10 & 11

Native title-bar theming and dark-theme dialogs on Windows 11. Full functionality on Windows 10.

Any renderer

V-Ray, Corona, Arnold, Redshift — Levlin Bridge delivers standard Max objects and never touches your render setup.

One seat, two machines

Desktop and laptop on the same seat. Continuous updates track every new Revit and Max release.

08 · Ownership

Yours to keep.

Your work is never held hostage

If a subscription ends, every .max file you built keeps working and stays fully editable. Levlin Bridge only stops bringing new changes in — nothing locks, nothing expires inside your scene.

Verified before you run it

Every build ships with its VirusTotal scan and SHA-256 published. New installers have no SmartScreen reputation yet — so we give you the means to check instead of asking for trust.

One price, everywhere

The same price everywhere in the world — no regional pricing and nothing to negotiate. Billing through a Merchant of Record — secure and tax-compliant in your jurisdiction.

09 · Pricing

Priced on the time it saves.

One revision cycle a month covers it. Most projects have several a week.

$20 / seat / month
  • 1–4 seats$20.00
  • 5–9 seats$15.00
  • 10 seats and above$12.50

A 30-day free trial on your own project the day Levlin Bridge ships. No feature gates, no watermarks.

  • ▸The full round trip — geometry back into Revit
  • ▸Unlimited models, unlimited pulls
  • ▸Any Revit 2022–2027 with any Max 2024–2027
  • ▸Safeguard on every deletion
  • ▸Two machines per seat
  • ▸Continuous updates for new releases
  • ▸Scenes stay yours if you stop
10 · Early access

Levlin Bridge is in final testing.

Leave your email and you get the 30-day trial the day it ships — nothing before, nothing else. One message, then silence until launch.

No newsletter, no sharing, no follow-ups. Unsubscribe is a reply.
If nothing happens when you submit, write to hi@levlin.net and you go on the list by hand.

11 · Questions

Before you ask.

Does it work with my renderer?

Yes. Levlin Bridge delivers native 3ds Max objects with standard materials, so V-Ray, Corona, Arnold and anything else in Max treat them like objects you modelled yourself. Levlin Bridge never touches your render setup.

Native objects — won’t the scene get heavy?

Repeated elements arrive as instances, not copies. In one recorded run, 3,674 objects arrived from 2,234 unique geometries — the rest reference geometry that is already in memory.

What is the difference between Import and Pull?

Import brings a model in. Pull keeps it current. You import a model once; after that, every change in Revit reaches your scene through Pull. Import stays available because a scene can take on new models at any time — the site model, the structural model, the building next door. The only thing Levlin Bridge refuses is importing the same model twice.

Can one Max scene hold more than one Revit model?

Yes. Each model is imported once and then kept current by Pull. They live side by side in the same scene, each on its own Levlin layers, and none of them has to be rebuilt when another changes.

Do I have to fix UV mapping before I can texture?

No. Levlin Bridge applies real-world UVW at import, so materials land at the correct physical scale straight away — the ones that come across from Revit, and any Max material you swap in afterwards. Two things sit outside that default: scanned materials, which carry their own scale conventions and still need an artist’s pass; and very large surfaces such as a multi-kilometre terrain, which real-world mapping does not suit. Both are handled by bringing that piece in as its own model — see the question above.

What happens to my Max edits when the model changes?

Nothing, unless the element itself changed in Revit. Materials, modifiers and UVW stay exactly where you left them. If you want an object to stop following Revit geometry entirely, claim it — Levlin Bridge then keeps your geometry and only updates its position.

What happens if elements are deleted in Revit?

Levlin Bridge stops and asks. Nothing is removed from Max without your answer. Set them aside, and they move to a frozen Levlin / Deleted in Revit layer that mirrors your Revit categories — with their materials, UVW and modifiers still on them. If those elements come back in Revit, the next pull returns the objects to their own layers and unfreezes them automatically. It is a waiting room, not a graveyard.

How do my changes get back to Revit?

The same way the model reached you, in reverse. Push in 3ds Max writes a file; Pull in Revit reads it and builds the parts you changed as real elements — an editable conceptual mass carrying the material it had in 3ds Max, solid where the geometry closes and buildable surfaces where it does not. It lands beside your BIM elements, never on top of them, and it lands only when a modeller pulls it: a push cannot reach into anyone else’s session.

Do copies in 3ds Max come back as one family?

Yes. Geometry that repeats in 3ds Max returns to Revit as a single mass family with its copies placed from it. Editing the family updates every placement at once, and the Revit file stays lighter than it would with one family per copy.

What about trees and planting?

Dense planting is the one case that does not return as a mass on its own. It comes back as a DirectShape grounded in a mass family, with reference lines so it can still be dimensioned, positioned and measured — there so the team can number, describe and quantify planting later if they want to.

Do my Revit and Max versions have to match?

No. Any supported Revit works with any supported Max, in any of the 24 combinations — Revit 2022 pushes to Max 2027, Revit 2027 pushes to Max 2024, and upgrading one never forces you to upgrade the other. A full FBX re-export gives you the same version freedom; the difference is that it rebuilds your scene every time, and Levlin Bridge keeps it.

Which versions are supported?

Revit 2022 through 2027, and 3ds Max 2024 through 2027. Updates track new releases across the full matrix.

How does licensing work?

One seat, two machines. $20 per seat per month, $15 per seat from five seats, and $12.50 per seat from ten. Billed through a Merchant of Record. One price worldwide.

What happens to my scenes if I stop subscribing?

Every .max file you built stays yours and stays fully editable. Levlin Bridge simply stops bringing new changes in — nothing is locked, nothing expires inside your scene.

Windows shows a warning when I install. Why?

New installers have no reputation history with SmartScreen yet. Every build ships with its VirusTotal scan and SHA-256 published — verify before you run it.